Overall I'm pretty happy with the results. I must admit I was a bit sloppy with this but I was eager to see a finished piece. Next time I will be more patient. I think once I print with the finer detail material and make this a bit thicker, it will be pretty great!
Wednesday, June 12, 2013
Monday, June 10, 2013
Detain Marker Prototype - From the Printers
So this little guy arrived from the printers today
First thing I get back from 3D printing! Exciting stuff! I like it but I can already see room for improvement. First, some more pics:
First thing I get back from 3D printing! Exciting stuff! I like it but I can already see room for improvement. First, some more pics:
So first thing I noticed is some lost detail in the runes. They got a little doughy. I think I'll use the more brittle, yet higher detail material next time. Also, it is way thinner than I expected. I'll probably make it thicker. I think I will also scale it bigger, globally. I wouldn't mind it being a little bigger. Well that's what this is all about, trial and error. Since I don't wish to use this to make a mold, I think I will go ahead and prototype the paint job too. Stay tuned!
Wednesday, June 5, 2013
Chandra Drawings
So I've decided I'm gonna do a little exercise. I'm gonna model, texture, and rig a Chandra. But I can't just do a realistic one. That would be cool, and I tried actually, but it's also not me. I decided to take a more stylized approach. Here is my thought process (in sketch form).
Finally I settled on this:
Now the only thing is I was planning on drawing in the armor and stuff digitally, but then the tablet I was using broke. So this is all you get for now. Anyway, gonna start modeling soon.
Sunday, June 2, 2013
Detain Marker
So I'm still trying to do the whole 3D printing thing, including making a mold and casting replicas. But I figured before I do all this crazy stuff with a really complex object like the Izzet deckbox I'm working on, I better test it all on something simpler. After all, I have no idea what I'm doing.
So I came up with another Magic related item. A simple yet fun way to mark your detained permanents!
The idea is you put in on top of the card like this:
So I came up with another Magic related item. A simple yet fun way to mark your detained permanents!
The idea is you put in on top of the card like this:
My original mock-up
So I've already sent this to the 3D printers. Once I get it back, it's time to start making that mold! The way I will paint it will also be much different. I'll give it a bit more detail so it's not just a boring white and blue.
Monday, May 27, 2013
Chicken - Turnaround
So it has finally come to this. I am pretty happy with it. Though I should probably come up with a name for him. Still a nameless chicken.
What Time Izzet?
So I decided to design a little something to be printed in 3D. I figured I want a fancy deck box for my Magic cards. The plan is to model it in 3D, send it to the 3D printers, make a mold out of the print, and then I can make resin castings. I can then paint these with acrylics. Here is what I've got so far:
Initial, super rough sketch
Earliest mock-up
Current (and likely final) design
Though the major shapes are here, it is still missing detail work such as rivets and surface texture (scratches and the like).
And it would open like so:
The top facade is still a WIP, but it is gonna be something like this:
The idea is that the valve handles will have numbers so that together they can serve as a life counter.
It has been an interesting challenge to design for 3D printing. I have to consider physical restriction that in a digital 3D space are easily ignored. I also have to consider whether or not the design will work for a mold, something I have no experience in (yet!). I'm also still trying to figure out a good way to make those valve handles move. I've got a plan but I will show it once I actually have something done. This is quite fun and I look forward to finishing the product!
Learning Flash
So I am learning how to use Flash, in particular puppet animation using Symbols. Here is a little exercise I did.
Saturday, January 21, 2012
Friday, December 23, 2011
Team Fortress 2 rigs!
Holy crap guys! I found the TF2 rigs as Maya scene files in the Source SDK folder! Who knew? In any case, the next step was obvious
Tuesday, December 13, 2011
Next Film!
So I'm starting my next film. All I can say for now is that it involves a chicken, and here are my thoughts on it. I want this to be playful and cartoony, but still 3D.
Friday, December 2, 2011
Thursday, November 24, 2011
Angry Mel
This is something I've been working on periodically. Just an exercise to keep my animation muscles from atrophying.
Tuesday, November 22, 2011
Mantis animations
My blog was ronery, so I decided to pay it a visit. Some slight tweaks and a new banner, oh my! And of course, a new post.
For now, just a small thing. A walk cycle I did with an orchid mantis I rigged a while back.
You can see the rig itself here
For now, just a small thing. A walk cycle I did with an orchid mantis I rigged a while back.
You can see the rig itself here
Monday, January 17, 2011
Onwards with "All In"
Friday, May 7, 2010
All In - Senior Film
Well I haven't updated here much at all because I have recently begun working on my senior film. I have made a blog for it, which you may find here.
Tuesday, April 20, 2010
Bony Faces
Well all of the new stuff I am working on now probably won't be in any state to show for a while, so I shall post some older projects.
Today we talk about "Bony Face" Nelson. A gangster, a criminal.
I've been working on this little guy for quite some time. He was developed for a class, where the task was merely to "create a character". So I did some sketches....
...eventually getting to this feisty midget kind of guy. So that was all fun for a while, but I didn't really know who he was. I think I'm just beginning to figure this out now. He is basically a jerk. He feels the need to overcompensate for his small stature. Observe:
Smacking radios for no good reason! Despite his faults, I like him. He is still a fun guy when he isn't being a jerk maximum. I like him so much that I am putting him in my senior film along with Remus (I'll show him off later). However, since before I made him with no real purpose, it is likely that his new design will change to better fit the tone and aesthetic of the film. Only then will he achieve his final form. But until then, this is what he looks like
Today we talk about "Bony Face" Nelson. A gangster, a criminal.
I've been working on this little guy for quite some time. He was developed for a class, where the task was merely to "create a character". So I did some sketches....
...eventually getting to this feisty midget kind of guy. So that was all fun for a while, but I didn't really know who he was. I think I'm just beginning to figure this out now. He is basically a jerk. He feels the need to overcompensate for his small stature. Observe:
Smacking radios for no good reason! Despite his faults, I like him. He is still a fun guy when he isn't being a jerk maximum. I like him so much that I am putting him in my senior film along with Remus (I'll show him off later). However, since before I made him with no real purpose, it is likely that his new design will change to better fit the tone and aesthetic of the film. Only then will he achieve his final form. But until then, this is what he looks like
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